Private Choose
Along with our essential Recreation of the 12 months Awards 2025, every member of the PC Gamer crew is shining a highlight on a recreation they cherished this 12 months. We’ll publish new private picks every day all through the remainder of the month. You could find all of them right here.
Okay, I do play some new video games—Arc Raiders has my consideration proper now, for example—however not too typically. I am somebody who tends to return to the identical handful of evergreen multiplayer video games, the World of Warcrafts, the Hearthstones, the Counter-Strikes, the Overwatches. However sometimes there is a new recreation that catches my cautious eye: The Finals, Escape from Tarkov, and Stormgate, to call a couple of. This 12 months, that recreation was Killing Ground 3.
Really, it was on my radar previous to this 12 months, as a result of Killing Ground is a collection of video games very near my coronary heart. The unique wasn’t the primary recreation I performed on PC—that award goes to both Name of Responsibility 4 or Workforce Fortress 2—but it surely was shut.
Killing Ground got here out in 2009, after I was 14 years outdated, and I acquired hooked on it. I needed a buddy to play it with, although, so I satisfied my console gamer buddy to purchase a gaming PC by giving him my outdated Nvidia GeForce 9600 GT after I upgraded my graphics card, and cut up the price of the sport. He acquired hooked on it too, so naturally we had been each very within the successor video games.
It has been a decade and a half for the reason that first recreation, and I used to be very glad to search out that the fundamental formulation hasn’t modified in any respect with the third iteration. These are the video games I like: ones the place the core gameplay is so strong and compelling that there is no use for shaking it up in any basic type of approach. I imply, simply ask Counter-Strike.
You may mistake Killing Ground for a horde shooter identical to every other for those who’re uninitiated, or have not spent a lot time with it. However there are basic variations that make it extremely distinctive. The troublesome however constant and perfectible headshots, the troublesome however perfectible kiting, the persistently exploitable enemy sort weaknesses, the lethality of getting surrounded, the clutch zed (slo-mo) occasions, and a lot extra. All of it makes for a recreation that looks like you’ll be able to persistently enhance at it.
That is what I feel lots of people who’re new to the collection miss: It is not a recreation with tons of flashy and over-complicated methods, however its core gameplay permits for constant mechanical enchancment. And, maybe much more importantly, these enhancements are satisfying. There’s nothing extra satisfying than nailing headshots with a rifle as a sharpshooter in Killing Ground.
Apart from, perhaps, getting ok at crouch-slide kiting you could solo the ultimate wave of enemies even after your crew has died. Or heck, even the boss. That could be simply as satisfying as nailing these headshots (this does not make the remainder of the crew redundant, by the way in which, until you are nice sweating and turning all the things as much as 100 each single spherical).
Then there’s the per-game development and the financial system arc. It could be that I am used to this due to my Counter-Strike background, however I feel there’s one thing compelling about including in a financial part all through the sport, because it not solely provides a component of calculation to your gear every spherical, but additionally one other incentive to do properly: when you’ve got spherical, you are able to do even higher within the subsequent one as a result of you may get a greater gun.
These are all quite simple issues, however they work so properly collectively that there is been no use to vary a lot of something basic over the course of the three video games.
The elephant within the room, for these of you who learn about Killing Ground 3, is that it is not been acquired amazingly properly by followers of the collection. That is for good cause, too. As my buddy identified to me just lately—shoutout to Huge Gee—Killing Ground 3 has had server points, bugs, and little or no new content material corresponding to weapons added in in comparison with the earlier recreation. It is also acquired weapon steadiness issues, no textual content chat, a dire want for a brand new issue mode between Arduous and Hell on Earth, and a scarcity of communication about all this from the builders.
All these items, although, are issues for gamers who already know and recognize the core Killing Ground gameplay. I am not saying these complaints are unsuitable (they’re completely proper, for what it is value)—however so far as I am involved, they’ve not shaken my love of the core gameplay beneath, which has remained largely unchanged.
There have been some adjustments over the course of the collection, certain—dash, crouch-slide, extra courses, extra weapons, and so forth—however the principle elements that sucked me into the primary recreation are nonetheless there, and so they’re sufficient to nonetheless have me having fun with taking part in it, at the same time as somebody who hardly ever tries new video games.
Although I suppose that is the purpose. It would not really feel like a lot of a departure from the primary two video games, as a result of there’s little basic that wants fixing or altering.
And if the roadmap and current updates are something to go by, issues will solely get higher, simply as they did over time with the second recreation post-launch. So, it won’t be probably the most dazzling recreation to launch in 2025, but it surely’s the one for me, as the primary one was all these years in the past. For lovers of horde shooters and skill-based co-op FPS video games, I might peg it as a winner regardless of its flaws.

Finest gaming rigs 2025
