Clair Obscur's famously small (however not that small) developer isn't serious about changing into much less not-that-small: 'I feel it's good to have limitations if you end up artistic'


Sandfall Interactive, developer of this 12 months’s megahit Clair Obscur: Expedition 33, is a famously small developer. So small, in truth, that there was a complete discourse earlier this 12 months about how miniscule the studio is. That lasted proper up till one other discourse (probably a part of the identical discourse) that Sandfall Interactive is definitely not that small in any respect.

It was, and not using a shadow of a doubt, essentially the most annoying debate the trade engaged on this 12 months. But no matter how small or giant Sandfall Interactive is, CEO Guillaume Broche is not serious about making the studio any larger. Talking to Edge (through GamesIndustry) Broche defined that he is extra serious about making video games than bulking out the staff.

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