Skate Story, Professional Skater 3+4 Remake, dodgy free-to-play Skate… 2025 was a giant yr for followers of four-wheel-planked enjoyable. However none of these pretenders may beat Megabonk, secretly the best skating sport of all of them. That’s as a result of Megabonk stars Calcium, the skateboarding skeleton in sun shades who throws bones at monsters whereas kickflipping out of assault vary. I like him. I’d die for him. Oh, he’s clearly already useless? Properly, I’d die for him anyway.
Must Know
What’s it? 3D auto-attacker the place you discover and battle a whole bunch of monsters.
Launch date September 18, 2025
Anticipate to pay $10/£8.50
Developer vedinand
Writer vedinand
Reviewed on Asus ROG Ally
Steam Deck Verified
Hyperlink Steam web page
Megabonk is ridiculous. It stars a knight known as Sir Oofie and a shirtless hunk known as Megachad. You microwave gadgets to clone them, identical to how actual microwaves don’t work. One character is described as ‘the Megabonk Discord bullied me into including this character’ and one other one is named Birdo, which I’m certain Nintendo’s pretty legal professionals would agree is all in good enjoyable.
And it is good enjoyable. It’s a sport about wandering round auto-attacking as many monsters as attainable. You decide a hero (did you actually have to choose Megachad?) after which spawn in a procedurally-generated map filled with chests, totems, shrines, and a vital boss gate that it is advisable observe down. You’ve acquired ten minutes to search out that gate and spawn the boss earlier than waves of indignant ghosts come to complete you off.
Catch-up overview
There have been just a few video games final yr that we did not have time to overview, so we’re kicking off 2026 by rectifying a few of these omissions. Sorry we’re late!
Earlier than the spirits present up, a whole bunch of different monsters wish to say good day. They’re continuously spawning and shutting in from all sides. It’s a must to deal with dodging enemies, timing these auto-attacks, gathering the dear expertise gems monsters drop, and ensuring you’re buffed sufficient by the point you face the ultimate boss. It performs like an action-RPG on everlasting fast-forward, the place you’re by no means quite a lot of seconds away from levelling up or gathering one other reward to reinforce your bonking skills (oh develop up).
If Megabonk’s developer claimed they’d by no means heard of Vampire Survivors in a court docket of legislation, we’d probably need to reinstitute the dying penalty. Megabonk is indebted to that sport to the purpose of chapter. However a vital a part of Vampire Survivors’ success was its accessibility. A 2D sport that could possibly be performed solely together with your mouse has a beautiful low bar to entry. Transferring issues into three dimensions was at all times going to danger complicating that profitable formulation.
Megabonk succeeds by justifying the leap to 3D with sensible design selections elsewhere. Its procedurally-generated ranges aren’t simply huge barren fields. They’re messy collections of painful drops, bottlenecks, and rewards tantalisingly out of attain. You’ve acquired ten minutes to discover all of it earlier than the sport actually tries to kill you, and it’s spectacular how a lot replay worth you’ll get out of exploring simply three ranges (not that just a few extra wouldn’t have been good).
Exploration is rewarded with chests in all places, shrines that give buffs for momentarily staying put, and dodgy salesmen who at all times say “thanks fool” after a purchase order. Optionally available bosses could be spawned, graves could be desecrated, and secrets and techniques could be found by buying extra jumps for everybody’s favorite skateboarding skeleton.
The charmingly lo-fi look means it may have a whole bunch of enemies on display screen directly with out breaking a sweat. Megabonk understands the enjoyment of reducing by way of crowds in addition to Useless Rising did at its peak. Actually blessed runs, the place you’re a near-invincible twister of dying, are simply uncommon sufficient to make them at all times really feel like an accomplishment fairly than an inevitability.
In the event you do tackle the ultimate boss far too early and win, the sport will reward you. It’ll additionally reward you for utilizing sure weapons, levelling up mystical tomes, shifting round, and presumably even for simply turning the sport on or studying this overview. Its 108 Steam Achievements don’t even cowl all of the stuff it’ll bathe reward and rewards upon you for. The opening hours are beneficiant nearly to a fault.
That’s as a result of the sport is bribing you. When you’ve cleared all the simpler challenges and Megabonk lastly turns off the generosity faucets, it’ll have its hooks too deep into you to care. A sport with simply three ranges has no proper being this replayable, however its unlocks are so enjoyable that leaping straight again in for extra is irresistible.
A monkey who tosses lethal bananas and who can climb any impediment needs to be tried instantly. This ninja-character appears surprisingly ineffective, however I’m solely 15,000 kills with them away from unlocking one thing probably higher. Megabonk’s core loop is ridiculously moreish, and it is aware of the right way to provide a breadcrumb path of potential rewards that’ll have you ever justifying yet one more go.
That’s how you find yourself shedding 45 hours to it earlier than abruptly realising the overview you’re speculated to be writing was due days in the past. Ah, however what’s one other ten minutes, eh? Particularly after I’m this shut to unlocking a person with a cube for a head. I wager he’s precisely what my life has been lacking and after I unlock him I shall by no means really feel unhappiness once more.
It doesn’t damage that even its fiddlier quests are by no means so demanding that you would be able to’t get pleasure from it with a podcast on. By including just a bit little bit of construction and that point restrict, it doesn’t fall into that rut these video games sometimes stumble into, the place you’re mainly untouchable and are simply wandering by way of enemies ready for some problem to come back again in. Even essentially the most blessed Megabonk runs have some treasure nonetheless to be discovered or will probably be over quickly regardless. {That a} profitable run typically ends together with your little man continuously regenerating his well being whereas ghosts pinball them all around the map is a deal with in itself.
Challenges add but extra replay worth. A few of these are easy speedrunning affairs, or spawn heaps extra enemies. The very best appear utterly not possible, like surviving the entire ten minutes with out having the ability to transfer. That’s the type of brutally unfair non-compulsory nonsense I like. I’m much less proud of the uncommon moments when the sport appears unfair by way of inflexible design selections, like a late-game boss with a shock insta-kill. What ability was that testing, clairvoyance? Indoor lava-floored temples get outdated too, as the sport’s far much less enjoyable when it is demanding exact platforming from you.
These are minor missteps in what’s change into a strong Steam Deck favorite. Giving such a winningly accessible sport the 3D therapy was at all times going to be tough. Megabonk’s most spectacular achievement is that it makes it robust to think about going again to 2 dimensions.
