Maybe to the shock of nobody, Nvidia’s time at CES 2026 was all about one factor: AI. That mentioned, PC gaming wasn’t fully ignored, as DLSS 4.5 was ninja-launched with the promise of ‘4K 240 Hz path traced gaming’. Nonetheless, DLSS remains to be AI-based and in a Q&A session with members of the press, CEO Jensen Huang made it clear that synthetic intelligence is not only for bettering efficiency, it is how graphics must be performed sooner or later.
This a lot we already know, as Nvidia banged its neural rendering drum beginning eventually 12 months’s CES after which all through 2025, and it wasn’t the one graphics firm to take action. Microsoft introduced the addition of cooperative vectors to Direct3D, which is just about required to implement neural rendering in video games, and AMD’s FSR Redstone is as AI-based as something from Intel and Nvidia.
“I feel that the reply is tough to foretell. Possibly one other approach of claiming it’s that the longer term is neural rendering. It’s principally DLSS. That’s the best way graphics should be.”
The key phrase right here is generate. If one needs to be pedantic, all graphics are generated, both by means of rasterization or neural networks. It is all only a huge heap of arithmetic, damaged down into logic operations on GPUs, crunching by means of limitless streams of binary values. However there may be one essential distinction with neural rendering, and it is that it requires far much less enter information to generate the identical graphical output as rasterization.
Hearth up the unique Crysis from 2007, and all these lovely visuals are generated from lists of vertices, piles of texture maps, and a veritable mountain of assets which are created through the technique of rendering (e.g. depth buffers, G-buffers, render targets, and so forth). That is nonetheless the case virtually 20 years on, and the scale and amount of these assets are actually actually huge.
As DLSS Tremendous Decision proves, although, they do not have to be within the period of AI graphics. Nvidia’s upscaling system works by lowering the body decision for rendering, scaling it again up as soon as completed, after which making use of a neural community to the body to wash up artefacts. One thought behind neural rendering is take {that a} step additional and to make use of decrease decision belongings within the first place, and generate larger high quality stuff as and when required.
Does it in the end matter how a sport’s graphics are produced so long as they appear completely wonderful and run easily? I dare say most individuals will say ‘no’, however we haven’t any video games proper now that use neural rendering for any a part of the graphics pipeline, aside from upscaling and/or body era. Every thing else remains to be rasterization (even when ray tracing is used, raster remains to be there behind the scenes).
CES 2026
Meet up with CES 2026: We’re on the bottom in sunny Las Vegas overlaying all the most recent bulletins from a few of the largest names in tech, together with Nvidia, AMD, Intel, Asus, Razer, MSI and extra.
Meaning GeForce GPUs of the longer term, each close to and much, will nonetheless must progress in rasterization to make sure video games of tomorrow look and run as supposed. However with Nvidia being useless set on neural rendering (I do not assume Huang mentioned “That’s the best way graphics should be” frivolously), have RTX graphics playing cards reached a plateau in that respect?
Does the corporate now anticipate that every one generational efficiency increments will come from higher DLSS? Will GPUs of the longer term be nothing greater than ASICs for AI? How would such chips course of older graphics routines? Is PC gaming heading backwards in time to the period if you wanted a brand new GPU for each main new sport, as a result of earlier chips did not help the tech inside?
Solutions that generate extra questions than they resolve actually aren’t a foul factor, however on this case, I want Nvidia would give us a a lot clearer image as to its roadmap for gaming GPUs and the way it plans to help video games of the previous, current, and future.

Greatest graphics card 2026
