'It’s principally DLSS. That’s the best way graphics should be': Nvidia's Jensen Huang has a transparent imaginative and prescient for the way forward for its gaming GPUs and goes to be all about neural rendering


Maybe to the shock of nobody, Nvidia’s time at CES 2026 was all about one factor: AI. That mentioned, PC gaming wasn’t fully ignored, as DLSS 4.5 was ninja-launched with the promise of ‘4K 240 Hz path traced gaming’. Nonetheless, DLSS remains to be AI-based and in a Q&A session with members of the press, CEO Jensen Huang made it clear that synthetic intelligence is not only for bettering efficiency, it is how graphics must be performed sooner or later.

This a lot we already know, as Nvidia banged its neural rendering drum beginning eventually 12 months’s CES after which all through 2025, and it wasn’t the one graphics firm to take action. Microsoft introduced the addition of cooperative vectors to Direct3D, which is just about required to implement neural rendering in video games, and AMD’s FSR Redstone is as AI-based as something from Intel and Nvidia.



Supply hyperlink