The newest replace for ARC Raiders has formally landed. Patch 1.17.0 brings a big sweep of stability modifications and quality-of-life enhancements to the Shrouded Sky, focusing closely on weapon responsiveness and kit hierarchy; even crafting recopies have been adjusted!
ARC Raiders Patch 1.17.0

The headline of this replace is a refined method to weapon enter buffering. Following unintended modifications that allowed gamers to “spam-click” semi-automatic weapons to bypass ability necessities, the builders have launched a center floor. Weapons now really feel extra responsive with out shedding the ability expression of timing your photographs.
Key Weapon Changes
- Stitcher: Lowered headshot harm and elevated “bloom” (dispersion) to restrict its dominance in shut quarters.
- Kettle: Base harm decreased to forestall it from getting used as a makeshift SMG, although it retains excessive headshot rewards.
- Venator: Obtained a common harm nerf to deliver its “Time to Kill” (TTK) according to different high-tier weapons.
- Jupiter: Improved zoom magnification and quicker swap speeds for higher long-range viability.
- Aphelion: This legendary weapon is now a lot nimbler, with decreased reload instances and 50% much less vertical recoil.
Past the weapons, the economic system of the wasteland is shifting. A number of gadgets have seen their Dealer costs and crafting necessities adjusted. As an illustration, the Deadline and Trailblazer now require a brand new “ARC half” to craft. On the utility facet, the Spotter Relay can now be deployed as a entice to lure close by ARC, and the Pop Set off could be rolled ahead earlier than detonating. For many who choose a extra melodic apocalypse, a brand new field-craftable merchandise, the Shaker instrument, has been added.
Merchandise and Crafting Modifications
- Power Clip: Now accessible by default within the Workbench.
- Feat Rerolls: Gamers can now reroll Feats thrice per day free of charge.
- Expedition Catch-up: A brand new system permits gamers to earn missed Talent Factors from earlier runs.
- Efficiency: Mounted crashes associated to DirectX 11 and improved audio stability on lower-spec PCs.
What We Suppose
It’s encouraging to see Embark Studios addressing the stability between low-tier and high-tier gear. In extraction shooters, high-tier rewards should really feel highly effective sufficient to justify their value. The buffs to the Aphelion are notably welcome, making legendary gear really feel actually distinct fairly than simply “cumbersome.” However the crafting of Wolfpacks improve will doubtless irk many, myself included.
The place to Purchase
ARC Raiders is obtainable on PC (through Steam and the Epic Video games Retailer), PlayStation 5, and Xbox Sequence X|S. The 1.17.0 replace is obtainable for obtain now throughout all platforms.

Replace 1.17.0 Full Patch Notes
Stability Modifications
Weapons
In 1.13 we shipped an replace that included an optimization repair for our weapons, however as lots of you seen this had the unexpected consequence of decreasing the whole fire-rate of semi-automatic weapons. In 1.13.1 we reverted that repair, however one thing else made it into the replace that shouldn’t have.
A lot of you’ve got reported a “shadow buff” to the weapons, and after investigating it we discovered that 1.13.1 had inadvertently impacted our weapon enter buffers. The place you beforehand must time your inputs to the meant cadence of a weapon to achieve its full potential, you would now as an alternative spam-click the button, successfully bypassing any ability requirement to study the weapon’s cadence. We wish to maintain a few of that ability expression, however we additionally acknowledge that what we had beforehand didn’t really feel very responsive. To deal with that and land in some kind of center floor, we’ve since added extra levers for us to regulate the weapon enter buffering window on a gun-to-gun foundation, and we’ve adjusted the semi-automatic weapons accordingly. The weapons ought to now nonetheless be extra responsive to fireplace when spam-clicking, however the gamers who select to tempo their photographs will see higher outcomes.
Along with these modifications, we’ve additionally been wanting into the stability between our low tier and excessive tier weapons. A whole lot of you’ve got expressed considerations that some low tier weapons outperform our increased tier weapons at considerably decreased value, and we’re hoping to shift that stability a bit whereas nonetheless preserving a few of that flexibility to punch above your weight in case you are expert sufficient. We’re beginning by decreasing the general TTK of the Stitcher and Kettle, and growing the maneuverability of the Aphelion and Jupiter. We’re additionally taking a second stab on the Venator, which nonetheless appears to be dominating a number of our PvP encounters.
Stitcher
Dev Notice: The Stitcher has performed its function properly as an in depth quarter weapon that rewards considerate positioning, however we’ve discovered that its quick TTK can generally result in conditions the place you’re ambushed and killed earlier than you’ve got a lot time to react. As lots of you’ve got identified, the excessive headshot harm is a big contributor to this drawback. The TTK is usually advantageous when the weapon is aimed on the heart of mass, however whenever you get shut sufficient to land the vast majority of the photographs in your goal’s head, we see TTK numbers which are a lot quicker than different weapons. These modifications intention to deliver that headshot TTK a bit nearer to the physique shot TTK by each decreasing the full-spray accuracy of the weapon, and decreasing the headshot multiplier.
- Lowered Headshot Multiplier from 2.5 to 1.75
- Lowered Base Injury from 7 to six.5
- Elevated Per Shot Dispersion by round 50% (Making it bloom quicker)
Kettle
Dev Notice: The Kettle has been in a little bit of a bizarre place. Its excessive harm output was meant for use in a extra medium vary setting at a extra deliberate tempo, however we see lots of you bringing it up in shut quarters and successfully turning into an SMG. We wish to distinguish it extra from the Stitcher, however we additionally see that you simply benefit from the versatility of this weapon. So we’re decreasing the bottom harm to deliver its TTK extra in line, however we’re preserving the excessive headshot multiplier to see if we will push gamers to go for extra headshots.
- Lowered Base Injury from 10 to eight.5
Venator
Dev Notice: For the reason that final nerfs to the Venator in 1.3.0, we’ve saved a watch on our information to see the way it performs. Throughout this time lots of you’ve got raised considerations that it’s nonetheless dominating in PVP, and our information has proven that it is among the highest performing weapons within the sport proper now. For a weapon of this tier we would like it to carry out properly, however perhaps not this properly. We’re taking a look at an general nerf to its harm to deliver down its TTK, and if that doesn’t work we’d must look into its ammo consumption and value effectivity.
- Lowered Headshot Multiplier from 2.5 to 2
- Lowered Base Injury from 9 to eight
Jupiter
Dev Notice: In PVP, the Jupiter does essentially the most headshot harm within the sport, nevertheless it’s fairly tough to hit headshots with it at longer ranges. You’re additionally fairly weak whenever you use it in nearer ranges since lacking one shot will make you a sitting goal till you both reload or swap weapons. We’re growing how a lot you zoom whenever you use ADS to offer you a greater view of the targets you’re attempting to hit, and we’re decreasing its equip and unequip time to make it simpler to swap to a secondary weapon to comply with up in your shot.
- Improved ADS Magnification from ~1.9x to ~2.2x
- Improved Equip Time from 1.2s to 1.05s
- Improved Unequip Time from 0.9s to 0.75s
Aphelion
Dev Notice: We weren’t fairly pleased with the earlier balancing of the Aphelion. It was meant to be a extra PVP centered legendary weapon, nevertheless it couldn’t fairly sustain with the pacing of lots of our different PVP weapons. We’ve made some modifications to make it really feel much less cumbersome and a bit extra nimble to make use of, to make it extra viable in PVP.
- Lowered Base Reload Time from 4.5s to three.5s
- Lowered Time Between Pictures from 0.9s to 0.7s
- Lowered Vertical Recoil by ca 50%
- Improved ADS Settle Velocity by ca 35%
Merchandise and Crafting
Power clip
- Now accessible by default within the Workbench.
Merchandise Worth and Price Modifications
Following merchandise values and prices have been adjusted with acceptable recycle and salvaging changes:
- Deadline
- Worth elevated from 5,000 to six,000.
- Dealer worth elevated from 15,000 to 18,000.
- Added a brand new ARC half as a crafting value.
- Trailblazer
- Worth elevated from 1,600 to 2,200.
- Dealer worth elevated from 4,800 to six,600.
- Added a brand new ARC half as a crafting value.
- Wolfpack
- Worth elevated from 5,000 to six,000.
- Added Rocketeer Driver as a crafting value.
- Lowered Refined Explosive value.
- Vita Spray
- Worth elevated from 3,000 to three,400.
- Added Tick Pod as a crafting value.
- Showstopper
- Worth decreased from 2,200 to 2,100.
- Added Hornet Driver as a crafting value.
- Modified crafting part from Superior Electrical Parts to Electrical Parts.
- ARC Components promote worth has been decreased to raised replicate their crafting and development makes use of.
Content material and Bug Fixes
Achievements
- Mounted a problem the place the “Blindsided” achievement generally didn’t set off as meant on the primary try.
Animation
- Mounted varied animation points whereas vaulting.
- Mounted a problem the place some weapons didn’t drop magazines throughout reloads.
- Mounted a problem the place reattaching to a ladder after leaping might distort the climbing animation.
- Polished equip animations for pistols and hand cannon to raised match timing and scale back visible popping when switching from unarmed.
- Improved arm and weapon positioning when swapping shoulders to forestall visible popping in the course of the transition.
- Mounted a problem the place fall harm wouldn’t get utilized if the participant was in a knockback animation.
- Polished low-health response animations for improved readability.
- Mounted weapon-shake animation incorrectly triggering indoors throughout freezing climate; it now solely happens outdoor.
ARC
- Mounted a problem the place Surveyors and Fireballs might open prematurely earlier than stabilizing.
- Lowered erratic motion of ARC elements when they’re caught to a looted merchandise.
- Hornets now maintain their higher armor after being destroyed, making the lootable piece simpler to tell apart from Wasps.
- Mounted a problem the place the Rocketeer generally wouldn’t shoot regardless of having a transparent view of its goal.
- Lowered instances the place the Sentinel’s photographs might cross by means of geometry when its weapon clips into partitions at very shut vary.
Audio
- Restricted bullet sound results per set off pull on burst weapons to the burst dimension to forestall further photographs from taking part in.
- Lowered audio stuttering on lower-spec PCs for smoother, extra constant sound throughout gameplay.
- Lowered non-radio voice volumes: in-game dialogue.
- Mounted a problem the place sliding on stairs or particles might trigger audio stutters.
- Scrappy has obtained your suggestions about being too noisy, he’ll now attempt to cluck much less often.
- Lowered general quantity and rebalanced the menu SFX and music combine for a extra snug Speranza expertise.
- Shortened one tube deployment music observe that lingered for too lengthy in session.
- Birds perched on ziplines now screech with right positional audio when startled.
- Decreased audio occlusion / obstruction barely throughout the board and particularly for gamers .
- Up to date acoustic guitar music tracks.
Cosmetics
- The Volare Set
- The Surgeon Set
- The Devotee Set coming quickly.
- Added a brand new facial hair customization possibility.
- Mounted incorrect visor glass materials on the Marco outfit’s inexperienced colour variant.
- Mounted varied cases of clipping on sure outfits.
Gameplay
- Added a piano as an interactable object on the planet.
- Mounted a problem the place interactions could possibly be triggered from too far-off, permitting gamers to open doorways, begin hatches, or loot gadgets with out being close by.
- Maintain and steady interactions now cancel when equipping one other merchandise or weapon.
- Mounted a problem the place gamers might change into unable to maneuver after being revived with a defib.
- Prevented gamers from standing on or being carried by thrown grenades and different non-walkable gadgets.
- Added lacking gamepad intention help for Sentinels, Turrets, Shredders and Surveyors.
- Disabled queuing for Apply Vary whereas in a celebration to forestall matchmaking errors.
- Mounted a problem the place a downed raider’s physique might block hatch extraction by triggering a search immediate.
- Prevented enabling all NVIDIA Freestyle filters concurrently to take away an unfair visible benefit.
- Now you can make purchases with seeds and free loadout augments even when your stash is overflowing.
Basic
- Basic efficiency enhancements.
- Mounted some popping points.
- Mounted a crash when launching the sport with DirectX 11.
- Mounted a crash that might occur when traversing ziplines.
Maps
Basic
- Mounted damaged interactions close to the highest of sure ladders.
- Mounted lacking collision on a number of setting props to cut back clipping and unintended traversal.
- Basic lighting fixes throughout completely different maps.
Buried Metropolis
- The prospect of discovering uncommon loot in chimneys has been lowered barely throughout Hen Metropolis map situation.
Stella Montis
- Mounted a number of collision points on Stella Montis (Foyer, Atrium, Loading Bay, Practice Station tunnels, Seed Vault) to forestall gamers from reaching out-of-bounds areas utilizing the ‘Unstuck’ operate and to deal with photographs coming from the Foyer ceiling.
- Adjusted night time lighting on Stella Montis to enhance visibility in darker areas.
- Improved night-time visibility on the Seed Vault extraction by including native lighting.
- Mounted a problem the place lowered Spillway bridges nonetheless displayed an interplay immediate, interplay is now appropriately disabled when the bridge is down.
- Mounted a problem that allowed gamers to get on high of metro trains.
Blue Gate
- Improved thunderstorm lighting for higher visible readability.
- Mounted a problem the place gamers might exit of bounds within the Blue Gate tunnels.
Motion
- Adjusted ladder jump-off to match vault jump-off habits, smoothing motion and stopping unintended momentum from speedy inputs.
- Mounted a problem the place sliding might clip by means of stairs and escalators.
Development
- Now you can reroll Feats thrice per day free of charge.
- Eliminated PvP Feats, up to date just a few current Feats and added just a few new ones.
- Added an Expedition catch-up system to earn missed Talent Factors from earlier runs, with an up to date UI to trace your progress.
- Mounted a problem the place gamers often didn’t obtain a ability level as indicated within the outcome display.
- Candleberries in Blue Gate now rely towards the Harvest Crops trial.
Quests
- Added clearer ping labels for quest-related world objects to enhance readability.
- Mounted a problem the place the following goal pop-up in multi-step quests could possibly be lacking or present a accomplished step. It now persistently shows the right upcoming goal.
- Mounted a problem the place a quest merchandise might seem as world loot with out the associated quest being lively.
Social
- When taking part in in a celebration, map choice now exhibits all places unlocked by the member with essentially the most rounds performed.
- Mounted a problem the place earlier teammates might seem within the Social tab’s In Proximity listing after beginning a brand new session.
- Added clearer error messages when pal requests fail as a consequence of too many outgoing requests or price limiting.
- Mounted associates showing offline after they have a couple of platform linked.
- Added the flexibility to cover pal requests.
UI
- Merchandise pings for gadgets in containers now seem above the container’s interplay level and now not seem on the incorrect location in sure containers.
- Added a ready-up warning when deploying with Raider Hatch keys right into a map with no lively hatches.
- Added icons to stock tooltips to indicate recycle/salvage outputs.
- Mounted a problem the place squad colours might show incorrectly after squad modifications.
- Mounted a bug the place including a secondary keybind would overwrite the first keybind within the subsequent spherical.
- Up to date localization for distinctive loot from new enemy variants to enhance in-game naming and readability.
- Improved matchmaking messaging when some occasion members are nonetheless topside.
- Mounted a problem the place end-of-round well being was not appropriately proven for all gamers.
- It’s now clearer whenever you be a part of a celebration which occasion member is topside when you’re in Speranza.
- Now you can use the mouse scroll wheel to modify between pages within the Raider Deck.
- Polished UI textual content and up to date translations throughout supported languages.
- Added further ping labels for varied quest objects to enhance readability.
- Mounted a problem the place mouse smoothing might stay enabled regardless of being turned off, making certain the setting is appropriately utilized at spherical begin.
- Improved the crimson zipline preview when the zipline can’t be positioned.
- Up to date login message to obviously clarify when entry is restricted as a result of the shared account proprietor has been banned.
- Mounted a problem in Expeditions the place the timer might go adverse after the departure countdown and the Signal Up button stayed lively; the display now updates appropriately and the button is disabled.
- Repair a problem the place the restore preview wasn’t displayed appropriately when repairing gadgets.
- Crafting and recycling screens now show merchandise prices and rewards in a constant order for simpler studying.
- The VoIP icon within the HUD will now higher visually characterize if the microphone goes to transmit or not should you’re utilizing Push To Discuss or Toggle To Discuss.
Utility
- Pop Triggers and Spotter Relays can now be utilized in fast slots.
- The Spotter Relay can now be deployed as a entice that lures close by ARC.
- The Pop Set off can now be deployed to roll ahead briefly earlier than exploding.
- Added a brand new Area craft merchandise: Shaker instrument.
- Adjusted Vita Spray so therapeutic applies constantly whereas in use to forestall exploit instances.
- Mounted an unintended behaviour with the Snaphook inflicting it to tug gamers after it had been cancelled.
- Ziplines can now not be positioned on carryable objects.
- Mounted Zipline placement on ARC remnants that might eat the merchandise or go away it partially positioned.
- Mines, traps, and distant flares can now not be positioned on ziplines, or on different small deployables.
- The T3 Tactical (Therapeutic) Increase now appropriately states that therapeutic is utilized immediately.
VFX
- Mounted a problem the place Jupiter’s windup visible might face sideways, making the beam seem misaligned.
- Mounted a problem the place Trailblazer’s fuel impact might persist indefinitely if interrupted by the Matriarch’s defend.
Recognized Points
- ‘Buy Raider Tokens’ web page might seem in entrance of the inbox and profile web page when switching between them.
- Participant animations might seem damaged when interrupting a search of the Baron Husk.
- Sure containers could also be unavailable to be interacted with.
- Ziplines positioned onto destroyed ARC elements is not going to seem appropriately.
- Scrappy ‘Batting Helmet’ and the ‘Slugger’ outfit won’t seem appropriately within the occasion preview.
- ‘Comparative Examine’ achievement generally doesn’t progress appropriately after damaging the hanging drone dummies.
- The ‘Unyielding’ achievement/trophy fails to progress on console when knocking out raiders utilizing the related immediate.
- Some unintended VFX can seem often.
- One of many new ARC enemieshas an unusable interplay often when destroyed.
- Flying ARC might generally seem caught in idle.
- Typically the Embark ID Discriminator fails to indicate.
- Urgent LMB exterior of the merchandise choose space closes the merchandise choose window within the Expeditions menu.
