Embark has but to disclose the roadmap for Arc Raiders’ subsequent yr of updates, but it surely has accomplished the subsequent neatest thing: vaguely allude to what’s to come back in an interview. That’d be a latest interview with GamesRadar+, by which design lead Virgil Watkins dished about quite a lot of subjects, together with maps.
“There are going to be a number of maps coming this yr, and I feel it may be throughout a spectrum of dimension to attempt to facilitate several types of gameplay,” Watkins stated. “So that you would possibly see some which are smaller, and also you would possibly see some which are even grander than what we have got now.”
Arc Raiders’ current world map and in-game hints recommend a couple of of the locales we may see in 2026: a settlement nearer to that intimidating volcano, and a poisonous swamp. Or possibly these will simply be modifiers utilized to current maps, however Watkins’ important level is that Embark is not curious about including maps simply to have new locations to do the identical previous factor.
“The ambition is to attempt to pair it with some new sort of expertise, whether or not that is the map circumstances or climate circumstances we put in that make the play really feel totally different, enemy varieties or compositions feeling totally different, or we’re escalating the sorts of loot out there there.”
It additionally helps, Watkins added, when a brand new map coalesces round a unified theme.
“After all including a brand new map has its personal novelty, and it is a new place to play and try this. However what else? Thematically, gameplay-wise. How do the enemies and the objects and the experiences in that map all level towards one thing? It is type of getting that thematically cohesive stuff collectively that seems like, ‘Oh, guys, the No matter Replace simply got here out for Arc Raiders. Let’s go examine that out.'”
He gave Stella Montis as a chief instance: darkish, dank, and extra deliriously violent than the 4 launch maps. That map’s exploration of indoor-only gameplay and map-exclusive Arc bots will get the thoughts racing about what different extremes future maps may maintain: a block of highrise towers linked by ziplines, a desert with underground quick journey, possibly a large flying Arc you may enter and loot?
Watkins prevented specifics in fact, however he did point out a full roadmap can be coming “someday quickly.”