This Thief fan mission has you play a blind character making an attempt to steal again their sight, and truthfully that's in all probability the least bizarre factor about it


Bizarre Weekend

Bizarre Weekend is our common Saturday column the place we have a good time PC gaming oddities: peculiar video games, unusual bits of trivia, forgotten historical past. Pop again each weekend to search out out what Jeremy, Josh and Rick have change into obsessive about this time, whether or not it is the canon peak of Thief’s Garrett or that point somebody within the Vatican pirated Soccer Supervisor.

I feel I simply ate a compass. By that I imply a magnetic one, not a sharp one used to attract circles. I am not silly. I simply can’t see, you see, and when you may’t see it is lots tougher to inform whether or not an object you simply picked up is perhaps edible.

(Picture credit score: Eidos Interactive/Hanover Aldercash)

I first heard about Choice Day through Romain Barrilliot, the Arkane Studios degree designer and mastermind behind Thief Gold’s wonderful fanmade marketing campaign The Black Parade—who just lately helped me work out how tall Thief’s protagonist Garrett is. Choice Day is a newly launched fan mission (or FM) for Thief 2, which Thief’s comparatively small group has produced hundreds of for the reason that first sport launched. So when Barrilliot described it as “one of the crucial distinctive I’ve ever performed”, I knew that I needed to strive it.

Choice Day takes place within the far-flung, post-Metallic Age way forward for Thief the place the Metropolis is suffering from two possibly-linked epidemics—sinkholes and blindness. Because the sinkholes rework the town right into a jumbled, semi-ruined labyrinth, the blind are guided via the maze by an elaborate braille system. This entails conventional indicators with patterns of raised bumps, supplemented by unusual eyestalks via which the Metropolis’s unseen masters (referred to as Ocular Superiors) talk. There are additionally machines that venture braille into the air to lend primordial imaginative and prescient to these inside proximity—certainly one of my favorite nuggets of Choice Day’s tremendously concerned worldbuilding.

(Picture credit score: Eidos Interactive/Hanover Aldercash)

You play as a court docket choose on their method to preside over an essential ruling, when an Ocular Superior unexpectedly leads you to crash via the window of a mysterious constructing. Right here, you might be given a easy goal “Search Treatment for Your Blindness”.

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