Ubisoft suffered a blow at this time as Julian Gerighty, the chief producer of The Division video games, introduced that he’s leaving the corporate to take a place at EA’s Battlefield Studios.
“Fast replace from the Base Of Operations: It is time for me to hold up my go bag (preserving the watch) as I am going on one other grand journey,” Gerighty wrote in a message on X. “The Division’s future burns vibrant, and I can not wait so that you can uncover what the groups have been engaged on.”
Gerighty spent greater than 25 years at Ubisoft earlier than his departure, rising from “market data supervisor” to artistic director on The Crew. He moved to Ubisoft Huge in 2014 and took on the identical position on The Division, The Division 2, and Star Wars Outlaws; he was introduced as the chief producer of The Division as a complete in 2023, when Ubisoft additionally revealed that The Division 3 is in growth.
The timing of the announcement is fascinating. It was only a week in the past that Gerighty appeared on the New Recreation+ showcase to speak up The Division 3, saying it is “shaping as much as be a monster.”
It additionally comes simply three days after Ubisoft introduced layoffs at Ubisoft Huge, after a “voluntary profession transition program” didn’t pare the numbers again sufficiently. That is to not counsel the layoffs impacted Gerighty straight—he is the general public face of one in all Ubisoft’s greatest collection, and apart from, it sometimes takes greater than three days to submit your resignation and discover a gig at a serious competitor—nevertheless it would not essentially level to easy crusing, both.
Considerably sarcastically, a rumor that Gerighty had left Ubisoft started making the rounds just some months in the past, which Ubisoft Huge denied on the time as “removed from true.” Whoops.
It definitely appears to be like like an amicable break up, however I’m reminded of the departure of Murderer’s Creed vice chairman and government producer Marc-Alexis Côté in October 2025, simply seven months after the profitable launch of Murderer’s Creed Shadows. Ubisoft paid a heat tribute to Côté’s “management, creativity, and dedication” when it introduced his departure, shortly after which Côté mentioned he’d been pressured out after refusing to take a decreased position on the firm.
